Tagged: #FactualFeminist

Sexism in video games

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Christina Hoff Sommers, known as the ‘Factual Feminist’ on YouTube, gives her reasoning on why she ultimately thinks that the debate on video games being sexist should be dropped. She says that, female gender activists want, “the male video game culture to die.” Gender activists or feminists have been criticizing video games for years now saying that they’re non-inclusive to women, but Sommers argues that they cherry-pick and haven’t looked at the fact that now there are many more video games that include women. She also argues that a distinction should be made between casual gamers and hardcore gamers. Adult women are not the key demographic in competitive video games. Ratio of boys to girls who play 20 hours of video games a week is 7:1. And the competitive video games are where we are seeing the most misogynistic content. These games that are created mostly by men and played by mostly by men. So what if men did the same thing? Sommers says in the video, “now imagine if a group of gender critics attacked women centered shows like Oprah or The View, or women’s magazines for privileging the female perspective and marginalizing men…treating them as “the other.”’ She makes a good point here. Men have never criticized these shows or magazines, because these shows and magazines are watched and read mostly by women.

No one has actually been able to establish a clear correlation between people playing violent video games that turn into actual violent actions in real life. In a study done in the Review of General Psychology, found that for the vast majority of players, “violent video games have no adverse effects,” and that “personality traits of certain types of players should be of greater concern than the violence of video games” (Campbell 95). There is truly no evidence that these video games are making males misogynist, racist, or homophobic. Studies also shows that, “[g]ender is indeed a factor in game addiction: A 2013 study found that males are much more susceptible to game addiction” (Campbell 94). A lot of these games include multiplayer games like World of Warcraft, Halo, Call of Duty, Gears of War, etc.

A lot of game narratives are seen as misogynist, but that is because most of these narratives are made up by men, who make up the majority in the IT field. According to the National Center for Women & Information Technology, “[w]omen hold 56% of all professional occupations in the U.S. workforce, but only 25% of IT occupations” (Campbell 95). Now this would make sense when dealing with the debate on the misogyny happening in video games, and that’s because most of the writers are mostly male. If more woman were involved in the video game development process, then they could hold more of a say of what goes into them.